![]() The game feels like it was originally built for VR. I can’t emphasize how Oculus’ involvement in Resident Evil 4 benefitted players. Thanks to VR’s requirement for higher frame rates, players see and react to this world fluidly. An invitation to tour the Village, Castle and Island sections. In a way where Resident Evil 4 feels like a dreamscape. Armature and Oculus have done an immense job of scaling everything inside the Oculus Quest 2. Even getting vertigo from looking up at large castle halls. Peering down the corner of a hallway for surprises. Naturally turning your head as Leon would. Appropriately, Resident Evil 4 VR relies on you for everything. Or pushing an analog stick to look around. Players aren’t just passively starting at a screen. Here, the world of Resident Evil 4 feels truly immersive. It’s the biggest game-changer after plenty of carbon copy remasters. ![]() The VR version for Resident Evil 4 reinvents everything from a first-person perspective.
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